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The market of the broadband technologies is expanding day by day and some of its most common applications include voice, video and data communication, multimedia streaming, interactive gaming, real time video conferencing and the broadcast TV. Over the recent years the internet and intranet applications have evolved, which resulted into the increasing demands for the higher bandwidth.
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| Wireless Frequencies |
Radio frequencies and carves frequencies into bands and specifies how the bands can be used. These bands can be ‘Licensed’, ‘Unlicensed’, or ‘Lightly Licensed’. The frequencies used for wireless communications are referred to by their number of cycles per second, called hertz. Most are in either what is called the Microwave or the Millimeter Wave frequency bands, and referenced in megahertz (MHz) or gigahertz (GHz). As a rule, the lower the frequency the further distance that can be obtained, but the lower the throughput capacity. Throughput, is commonly referred to as speed, measured in megabits per second (Mbps). |
| Licensed, Lightly Licensed and Unlicensed Frequencies |
Unlicensed Frequency: Unlicensed wireless technologies don't require any permission, so long as products and users comply with the rules associated with that unlicensed band (for example, maximum transmission power). But unlicensed wireless technologies are, by nature, vulnerable to interference. This is why your home or business WLAN can experience signal corruption caused by a neighbor's WLAN operating on the same channel within the 2.4 or 5 GHz band. Unlicensed systems are also available at 24GHz and 60GHz with much higher throughput, but short distances. Licensed Frequency: These are licensed bands, meaning that individual companies pay a licensing fee for the exclusive right to transmit on assigned channels within that band in a given geographic area. For example, CBS, ABC, and NBC local affiliate stations may be licensed to operate on VHF channels 10, 6, and 3, respectively. Licensing is a way of ensuring that wireless operators do not interfere with each other's transmissions. Without licensing, interference would garble both transmitters' signals, preventing decent reception. With licensing, the only place where interference occurs is usually at the outer edge of the license-holder's assigned coverage area. However, licensing would be very impractical for certain uses, like communication between your cordless handset and base unit, or interaction between your wireless keyboard and PC. Links operating in the 6,11,18, & 23GHz bands can have distances ranging from 3 to 50 miles and a maximum of up to 300Mbps per link. Lightly Licensed Frequency:
Lightly licensed
frequency bands are somewhat of a hybrid of the other two types. An
entity must register with the FCC and pay a nominal fee before using any
equipment operating in the band. Although registration is required, it
does not grant an exclusive right to use that frequency in any
particular location. Users must still work with each other to mitigate
any potential interference issues. |
| WLAN Point-to-Point |
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WLAN Multipoint |
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Now imagine that you are trying
to talk to two different people, one on your cell phone and the other on
your office phone, so the two you’re talking to cannot hear each other.
Without your intervention, the two will talk at the same time and you
won’t be able process what they are saying. You will have to tell them
when they can talk. Outdoor multipoint wireless systems operate in this
manner. The remote subscribers cannot ‘hear’ each other and if they
worked like Wi-Fi, they wouldn’t work very well if many of the remotes
have much data to send. With true outdoor multipoint systems, such as
WiMAX & Motorola Canopy, the client radios must first make a request and
have it acknowledged by the Access Point before sending data – Similar
to raising your hand before talking in a big group. |
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Mesh Networks |
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A mesh network is reliable and
offers redundancy. When one node can no longer operate, the rest can
still communicate with each other, directly or through one or more
intermediate nodes. Wireless mesh networks are self-healing networks,
meaning the network can still operate even when a node breaks down or a
connection goes bad. As a result, a very reliable network is formed.
This concept is applicable to wireless networks, wired networks, and
software interaction. |